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My bookshelf

The following is a non-exhaustive list of books that every designer should read.

Some titles are in Italian and not all have been translated into English.

Topics range from design and communication, while others deal with topics such as psychology and negotiation, skills that every designer should improve.

User Experience

Caddick, Richard, and Steve Cable. Communicating the user experience : a practical guide for creating useful UX documentation. West Sussex, UK: Wiley, 2011.

Gothelf, Jeff, and Josh Seiden. Lean UX : designing great products with Agile teams. Sebastopol, CA: O'Reilly, 2016.

Knapp, Jake, John Zeratsky, and Braden Kowitz. Sprint : how to solve big problems and test new ideas in just five days. New York: Simon & Schuster, 2016.

Design and communication

Falcinelli, Riccardo. Guardare, pensare, progettare : neuroscienze per il design. Viterbo: Stampa alternativa & Graffiti Nuovi equilibri, 2011.

Glushko, Robert J. The Discipline of Organizing. Cambridge, Massachusetts: The MIT Press, 2013.

Lee, John D., et al. Designing for people : an introduction to human factors engineering. Charleston, SC: CreateSpace, 2017.

Mari, Enzo, and Barbara Casavecchia. 25 modi per piantare un chiodo : sessant'anni di idee e progetti per difendere un sogno. Milano: Mondadori, 2011.

Munari, Bruno. Design e comunicazione visiva : contributo a una metodologia didattica. Roma Bari: Laterza, 2017.

Potter, Norman. What is a designer : things, places, messages. London: Hyphen, 2002.

Roam, Dan. The back of the napkin : solving problems and selling ideas with pictures. New York: Portfolio, 2009.

Weinschenk, Susan. 100 things every designer needs to know about people. Berkeley, CA: New Riders, 2011.

Data visualization

Cairo, Alberto. L'arte funzionale : infografica e visualizzazione delle informazioni. Milano Torino: Pearson Italia, 2013.

Few, Stephen. Information dashboard design : displaying data for at-a-glance monitoring. Burlingame, Calif: Analytics Press, 2013.


Krug, Steve, et al. Don't make me think, revisited : a common sense approach to Web usability. San Francisco, California: New Riders, Peachpit, Pearson Education, 2014. Print.

Maeda, John. The laws of simplicity. Cambridge, Mass: MIT Press, 2006.

Norman, Donald A. The design of everyday things. New York, New York: Basic Books, 2013.


Frutiger, Adrian. Signs and symbols : their design and meaning. New York: Watson-Guptill Publications, 1998.

Garfield, Simon. Just my type : a book about fonts. New York, New York: Gotham Books, 2011.


Cialdini, Robert B. Influence : the psychology of persuasion. New York: Morrow, 1993.

Fisher, Roger, William Ury, and Bruce Patton. Getting to yes : negotiating an agreement without giving in. London: Random House Business Books, 1999.


Morozov, Evgeny. The net delusion : the dark side of internet freedom. New York: Public Affairs, 2011.

Morozov, Evgeny. To save everything, click here : the folly of technological solutionism. New York: PublicAffairs, 2013.

Shirky, Clay. Cognitive surplus : creativity and generosity in a connected age. New York: Penguin Press, 2010.